iPhoneぴょんぴょんボール

ボールが階段をぴょんぴょん跳ねて上っていく感じにiPhoneゲームのサンプルコードを描いてみます。


今回使った画像


サンプルを動かすとこんな感じです

サンプルコード

#import “ViewController.h”

#import <SpriteKit/SpriteKit.h>

@interface StairScene : SKScene

@property BOOL contentCreated;

@end

@implementation StairScene

– (void)didMoveToView:(SKView *)view

{

    if (!self.contentCreated) {

        [self createSceneContents];

        self.contentCreated = YES;

    }

}

– (void)createSceneContents

{

    [self createStair];

}

– (void)createBallAtPoint:(CGPoint)p

{

    SKSpriteNode *ball = [SKSpriteNode spriteNodeWithImageNamed:@”ball”];

    ball.name = @”ball”;

    ball.size = CGSizeMake(50, 50);

    ball.position = p;

    [self addChild:ball];

    

    ball.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:ball.size.width/2.0];

    ball.physicsBody.restitution = 1.0;

}

– (void)createStair

{

    for (int i=0; i<5; i++) {

        UIBezierPath *path = [UIBezierPath bezierPath];

        [path moveToPoint:CGPointMake(0, 0)];

        [path addLineToPoint:CGPointMake(0, 50)];

        [path addLineToPoint:CGPointMake(100, 40)];

        

        SKShapeNode *node = [SKShapeNode node];

        node.strokeColor = [SKColor whiteColor];

        node.lineWidth = 3;

        node.path = path.CGPath;

        [self addChild:node];

        

        float x = i * 100;

        float y = i * 38;

        node.position = CGPointMake(x, y);

        

        [path addLineToPoint:CGPointMake(80, 0)];

        [path closePath];

        node.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path.CGPath];

        node.physicsBody.dynamic = NO;

    }

}

– (void)didSimulatePhysics

{

    SKNode *node = [self childNodeWithName:@”ball”];

    if (!CGRectContainsPoint(self.frame, node.position)) {

        [node removeFromParent];

    }

}

– (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event

{

    CGPoint p = [[touches anyObject] locationInNode:self];

    [self createBallAtPoint:p];

}

@end

@interface ViewController ()

@end

@implementation ViewController

– (void)viewDidLoad

{

    [super viewDidLoad];

}

– (void)viewDidAppear:(BOOL)animated

{

    SKView *spriteView = [[SKView alloc] initWithFrame:self.view.bounds];

    [self.view addSubview:spriteView];

    

    SKScene *scene = [[StairScene alloc] initWithSize:spriteView.frame.size];

    [spriteView presentScene:scene];

}

– (void)didReceiveMemoryWarning

{

    [super didReceiveMemoryWarning];

    // Dispose of any resources that can be recreated.

}

@end