{"id":2091,"date":"2013-11-11T00:07:47","date_gmt":"2013-11-10T15:07:47","guid":{"rendered":"http:\/\/lepetit-prince.net\/ios\/?p=2091"},"modified":"2013-11-11T00:07:47","modified_gmt":"2013-11-10T15:07:47","slug":"%e3%81%8a%e3%81%9b%e3%82%93%e3%81%b9%e7%84%bc%e3%81%91%e3%81%9f%ef%bc%9f","status":"publish","type":"post","link":"https:\/\/lepetit-prince.net\/ios\/?p=2091","title":{"rendered":"\u304a\u305b\u3093\u3079\u713c\u3051\u305f\uff1f"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/-dKRYIIcwJKk\/Un-gpVKJETI\/AAAAAAAABTw\/IkPmvmcnNo0\/s288\/Screen%2520Shot%25202013-11-11%2520at%252012.04.44%2520AM.png\" width=\"288\" height=\"251\" alt=\"iPhone\u304a\u305b\u3093\u3079\u3084\u3051\u305f\" class=\"alignnone\" \/><\/p>\n<p><\/p>\n<p>\n\u4e03\u8f2a\u306e\u4e0a\u3067\u3001\u304a\u305b\u3093\u3079\u3044\u3092\u713c\u304f\u30b2\u30fc\u30e0\u3092iPhone\u30a2\u30d7\u30ea\u30b5\u30f3\u30d7\u30eb\u3068\u3057\u3066\u63cf\u3044\u3066\u307f\u307e\u3059\u3002\u713c\u304f\u6642\u9593\u304c\u3061\u3087\u3046\u3069\u3044\u3044\u3068\u304a\u3044\u3057\u305d\u3046\u306a\u304a\u714e\u9905\u306b\u3002\u9577\u3044\u3068\u3001\u7126\u3052\u7126\u3052\u306b\u306a\u308b\u3088\u3046\u306b\u3057\u307e\u3057\u3087\u3046\u3002\n<\/p>\n<p><!--more--><\/p>\n<p><\/p>\n<p>\n\u52d5\u4f5c\u30a4\u30e1\u30fc\u30b8<br \/>\nXcode\u304b\u3089iOS7 iPhone Simulator\u3067\u52d5\u304b\u3059\u3068\u3053\u3093\u306a\u611f\u3058\u306b\u306a\u308a\u307e\u3059\u3002\n<\/p>\n<p>\n<iframe loading=\"lazy\" width=\"400\" height=\"225\" src=\"http:\/\/www.youtube.com\/embed\/t-x4seaUzmY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>\u30b5\u30f3\u30d7\u30eb\u30b3\u30fc\u30c9<\/p>\n<p><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #d12f1b\"><span style=\"color: #78492a\">#import <\/span>&#8220;ViewController.h&#8221;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #d12f1b\"><span style=\"color: #78492a\">#import <\/span>&lt;SpriteKit\/SpriteKit.h&gt;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span style=\"color: #bb2ca2\">@interface<\/span> Osenbei : <span style=\"color: #703daa\">SKScene<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span style=\"color: #bb2ca2\">@property<\/span> <span style=\"color: #bb2ca2\">BOOL<\/span> contentCreated;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #703daa\"><span style=\"color: #bb2ca2\">@property<\/span><span style=\"color: #000000\"> <\/span>NSTimeInterval<span style=\"color: #000000\"> startTime;<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #703daa\"><span style=\"color: #bb2ca2\">@property<\/span><span style=\"color: #000000\"> <\/span>NSUInteger<span style=\"color: #000000\"> state;<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #bb2ca2\">@end<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #bb2ca2\">typedef<span style=\"color: #000000\"> <\/span>enum<span style=\"color: #000000\"> {<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>GameStateReady = <span style=\"color: #272ad8\">1<\/span>,<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>GameStateStart = <span style=\"color: #272ad8\">2<\/span>,<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>GameStateWaiting = <span style=\"color: #272ad8\">3<\/span>,<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>GameStateStop = <span style=\"color: #272ad8\">4<\/span>,<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>GameStateFinish = <span style=\"color: #272ad8\">5<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">} GameState;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #bb2ca2\">@implementation<span style=\"color: #000000\"> Osenbei<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">&#8211; (<span style=\"color: #bb2ca2\">void<\/span>)didMoveToView:(<span style=\"color: #703daa\">SKView<\/span> *)view<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">{<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #4f8187\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><\/span><span style=\"color: #bb2ca2\">if<\/span><span style=\"color: #000000\"> (!<\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\">.<\/span>contentCreated<span style=\"color: #000000\">) {<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #31595d\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>[<\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\"> <\/span>createSceneContents<span style=\"color: #000000\">];<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #4f8187\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\">.<\/span>contentCreated<span style=\"color: #000000\"> = <\/span><span style=\"color: #bb2ca2\">YES<\/span><span style=\"color: #000000\">;<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">&#8211; (<span style=\"color: #bb2ca2\">void<\/span>)createSceneContents<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">{<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #703daa\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\">.<\/span>backgroundColor<span style=\"color: #000000\"> =[<\/span><span style=\"color: #78492a\">SKColor<\/span><span style=\"color: #000000\"> <\/span><span style=\"color: #3d1d81\">greenColor<\/span><span style=\"color: #000000\">];<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #31595d\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\">.<\/span><span style=\"color: #4f8187\">state<\/span><span style=\"color: #000000\"> = <\/span>GameStateReady<span style=\"color: #000000\">;<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #703daa\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><\/span>SKSpriteNode<span style=\"color: #000000\"> *back = [<\/span>SKSpriteNode<span style=\"color: #000000\"> <\/span><span style=\"color: #3d1d81\">spriteNodeWithImageNamed<\/span><span style=\"color: #000000\">:<\/span><span style=\"color: #d12f1b\">@&#8221;senbei_sumibi&#8221;<\/span><span style=\"color: #000000\">];<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">addChild<\/span>:back];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>back.<span style=\"color: #703daa\">position<\/span> = <span style=\"color: #3d1d81\">CGPointMake<\/span>(<span style=\"color: #272ad8\">160<\/span>, <span style=\"color: #272ad8\">200<\/span>);<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #703daa\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><\/span>SKLabelNode<span style=\"color: #000000\"> *button = [<\/span>SKLabelNode<span style=\"color: #000000\"> <\/span><span style=\"color: #3d1d81\">node<\/span><span style=\"color: #000000\">];<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>button.<span style=\"color: #703daa\">name<\/span> = <span style=\"color: #d12f1b\">@&#8221;button&#8221;<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>button.<span style=\"color: #703daa\">text<\/span> = <span style=\"color: #d12f1b\">@&#8221;<\/span><span style=\"font: 11.0px 'Hiragino Kaku Gothic ProN'; color: #d12f1b\">\u3059\u305f\u30fc\u3068<\/span><span style=\"color: #d12f1b\">&#8220;<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>button.<span style=\"color: #703daa\">fontColor<\/span> = [<span style=\"color: #78492a\">SKColor<\/span> <span style=\"color: #3d1d81\">brownColor<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>button.<span style=\"color: #703daa\">position<\/span> = <span style=\"color: #3d1d81\">CGPointMake<\/span>(<span style=\"color: #272ad8\">160<\/span>, <span style=\"color: #272ad8\">80<\/span>);<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">addChild<\/span>:button];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">&#8211; (<span style=\"color: #bb2ca2\">void<\/span>)update:(<span style=\"color: #703daa\">NSTimeInterval<\/span>)currentTime<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">{<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">if<\/span> (<span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">state<\/span> == <span style=\"color: #31595d\">GameStateStart<\/span>) {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #31595d\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\">.<\/span><span style=\"color: #4f8187\">state<\/span><span style=\"color: #000000\"> = <\/span>GameStateWaiting<span style=\"color: #000000\">;<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">startTime<\/span> = currentTime;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKSpriteNode<\/span> *senbei = [<span style=\"color: #703daa\">SKSpriteNode<\/span> <span style=\"color: #3d1d81\">spriteNodeWithImageNamed<\/span>:<span style=\"color: #d12f1b\">@&#8221;senbei_tane&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>senbei.<span style=\"color: #703daa\">name<\/span> = <span style=\"color: #d12f1b\">@&#8221;senbei&#8221;<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">addChild<\/span>:senbei];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>senbei.<span style=\"color: #703daa\">position<\/span> = <span style=\"color: #3d1d81\">CGPointMake<\/span>(<span style=\"color: #272ad8\">160<\/span>, <span style=\"color: #272ad8\">250<\/span>);<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #3d1d81\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><\/span><span style=\"color: #703daa\">NSString<\/span><span style=\"color: #000000\"> *path = [[<\/span><span style=\"color: #703daa\">NSBundle<\/span><span style=\"color: #000000\"> <\/span>mainBundle<span style=\"color: #000000\">] <\/span>pathForResource<span style=\"color: #000000\">:<\/span><span style=\"color: #d12f1b\">@&#8221;hokuhoku&#8221;<\/span><span style=\"color: #000000\"> <\/span>ofType<span style=\"color: #000000\">:<\/span><span style=\"color: #d12f1b\">@&#8221;sks&#8221;<\/span><span style=\"color: #000000\">];<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKEmitterNode<\/span> *yugeEmitter = [<span style=\"color: #703daa\">NSKeyedUnarchiver<\/span> <span style=\"color: #3d1d81\">unarchiveObjectWithFile<\/span>:path];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>yugeEmitter.<span style=\"color: #703daa\">name<\/span> = <span style=\"color: #d12f1b\">@&#8221;hokuhoku&#8221;<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>yugeEmitter.<span style=\"color: #703daa\">particlePosition<\/span> = <span style=\"color: #3d1d81\">CGPointMake<\/span>(<span style=\"color: #272ad8\">160<\/span>, <span style=\"color: #272ad8\">280<\/span>);<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">addChild<\/span>:yugeEmitter];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">float<\/span> duration = currentTime &#8211; <span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">startTime<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">if<\/span> (<span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">state<\/span> == <span style=\"color: #31595d\">GameStateStop<\/span>) {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #31595d\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\">.<\/span><span style=\"color: #4f8187\">state<\/span><span style=\"color: #000000\"> = <\/span>GameStateFinish<span style=\"color: #000000\">;<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKSpriteNode<\/span> *senbei = (<span style=\"color: #703daa\">SKSpriteNode<\/span>*)[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;senbei&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">if<\/span> (duration &lt; <span style=\"color: #272ad8\">2.0<\/span>) {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #008400\">\/\/ NONE<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>} <span style=\"color: #bb2ca2\">else<\/span> <span style=\"color: #bb2ca2\">if<\/span> (duration &gt; <span style=\"color: #272ad8\">3.0<\/span>) {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #008400\">\/\/ Bad<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>senbei.<span style=\"color: #703daa\">texture<\/span> = [<span style=\"color: #703daa\">SKTexture<\/span> <span style=\"color: #3d1d81\">textureWithImageNamed<\/span>:<span style=\"color: #d12f1b\">@&#8221;senbei_bad&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKEmitterNode<\/span> *yugeEmitter = (<span style=\"color: #703daa\">SKEmitterNode<\/span>*)[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;hokuhoku&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>[yugeEmitter <span style=\"color: #3d1d81\">removeFromParent<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">NSString<\/span> *path = [[<span style=\"color: #703daa\">NSBundle<\/span> <span style=\"color: #3d1d81\">mainBundle<\/span>] <span style=\"color: #3d1d81\">pathForResource<\/span>:<span style=\"color: #d12f1b\">@&#8221;smoke&#8221;<\/span> <span style=\"color: #3d1d81\">ofType<\/span>:<span style=\"color: #d12f1b\">@&#8221;sks&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKEmitterNode<\/span> *smoke = [<span style=\"color: #703daa\">NSKeyedUnarchiver<\/span> <span style=\"color: #3d1d81\">unarchiveObjectWithFile<\/span>:path];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>smoke.<span style=\"color: #703daa\">name<\/span> = <span style=\"color: #d12f1b\">@&#8221;smoke&#8221;<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>smoke.<span style=\"color: #703daa\">position<\/span> = <span style=\"color: #3d1d81\">CGPointMake<\/span>(<span style=\"color: #272ad8\">160<\/span>, <span style=\"color: #272ad8\">280<\/span>);<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">addChild<\/span>:smoke];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>} <span style=\"color: #bb2ca2\">else<\/span> {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>senbei.<span style=\"color: #703daa\">texture<\/span> = [<span style=\"color: #703daa\">SKTexture<\/span> <span style=\"color: #3d1d81\">textureWithImageNamed<\/span>:<span style=\"color: #d12f1b\">@&#8221;senbei_good&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">&#8211; (<span style=\"color: #bb2ca2\">void<\/span>)touchesBegan:(<span style=\"color: #703daa\">NSSet<\/span> *)touches withEvent:(<span style=\"color: #703daa\">UIEvent<\/span> *)event<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">{<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #703daa\">CGPoint<\/span> p = [[touches <span style=\"color: #3d1d81\">anyObject<\/span>] <span style=\"color: #3d1d81\">locationInNode<\/span>:<span style=\"color: #bb2ca2\">self<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKNode<\/span> *node = [<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;button&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">if<\/span> ([node <span style=\"color: #3d1d81\">containsPoint<\/span>:p] &amp;&amp; <span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">state<\/span> == <span style=\"color: #31595d\">GameStateReady<\/span>) {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKLabelNode<\/span> *label = (<span style=\"color: #703daa\">SKLabelNode<\/span>*)[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;button&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKAction<\/span> *rotate = [<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">rotateByAngle<\/span>:<span style=\"color: #78492a\">M_PI<\/span> * <span style=\"color: #272ad8\">2.0<\/span> <span style=\"color: #3d1d81\">duration<\/span>:<span style=\"color: #272ad8\">0.5<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKAction<\/span> *change = [<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">runBlock<\/span>:^{ label.<span style=\"color: #703daa\">text<\/span> = <span style=\"color: #d12f1b\">@&#8221;<\/span><span style=\"font: 11.0px 'Hiragino Kaku Gothic ProN'; color: #d12f1b\">\u30b9\u30c8\u30c3\u30d7<\/span><span style=\"color: #d12f1b\">&#8220;<\/span>; }];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>[label <span style=\"color: #3d1d81\">runAction<\/span>:[<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">sequence<\/span>:<span style=\"color: #272ad8\">@[<\/span>rotate, change<span style=\"color: #272ad8\">]<\/span>]];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #31595d\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><\/span><span style=\"color: #bb2ca2\">self<\/span><span style=\"color: #000000\">.<\/span><span style=\"color: #4f8187\">state<\/span><span style=\"color: #000000\"> = <\/span>GameStateStart<span style=\"color: #000000\">;<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">if<\/span> ([node <span style=\"color: #3d1d81\">containsPoint<\/span>:p] &amp;&amp; <span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">state<\/span> == <span style=\"color: #31595d\">GameStateWaiting<\/span>) {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKLabelNode<\/span> *label = (<span style=\"color: #703daa\">SKLabelNode<\/span>*)[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;button&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKAction<\/span> *rotate = [<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">rotateByAngle<\/span>:<span style=\"color: #78492a\">M_PI<\/span> * <span style=\"color: #272ad8\">2.0<\/span> <span style=\"color: #3d1d81\">duration<\/span>:<span style=\"color: #272ad8\">0.5<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKAction<\/span> *change = [<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">runBlock<\/span>:^{ label.<span style=\"color: #703daa\">text<\/span> = <span style=\"color: #d12f1b\">@&#8221;<\/span><span style=\"font: 11.0px 'Hiragino Kaku Gothic ProN'; color: #d12f1b\">\u3082\u3046\u4e00\u679a<\/span><span style=\"color: #d12f1b\">&#8220;<\/span>; }];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>[label <span style=\"color: #3d1d81\">runAction<\/span>:[<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">sequence<\/span>:<span style=\"color: #272ad8\">@[<\/span>rotate, change<span style=\"color: #272ad8\">]<\/span>]];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">state<\/span> = <span style=\"color: #31595d\">GameStateStop<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">if<\/span> ([node <span style=\"color: #3d1d81\">containsPoint<\/span>:p] &amp;&amp; <span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">state<\/span> == <span style=\"color: #31595d\">GameStateFinish<\/span>) {<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKNode<\/span> *senbei = [<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;senbei&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>[senbei <span style=\"color: #3d1d81\">removeFromParent<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKNode<\/span> *yuge = [<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;hokuhoku&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>[yuge <span style=\"color: #3d1d81\">removeFromParent<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKNode<\/span> *smoke = [<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;smoke&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>[smoke <span style=\"color: #3d1d81\">removeFromParent<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKLabelNode<\/span> *label = (<span style=\"color: #703daa\">SKLabelNode<\/span>*)[<span style=\"color: #bb2ca2\">self<\/span> <span style=\"color: #3d1d81\">childNodeWithName<\/span>:<span style=\"color: #d12f1b\">@&#8221;button&#8221;<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKAction<\/span> *rotate = [<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">rotateByAngle<\/span>:<span style=\"color: #78492a\">M_PI<\/span> * <span style=\"color: #272ad8\">2.0<\/span> <span style=\"color: #3d1d81\">duration<\/span>:<span style=\"color: #272ad8\">0.5<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKAction<\/span> *change = [<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">runBlock<\/span>:^{ label.<span style=\"color: #703daa\">text<\/span> = <span style=\"color: #d12f1b\">@&#8221;<\/span><span style=\"font: 11.0px 'Hiragino Kaku Gothic ProN'; color: #d12f1b\">\u30b9\u30bf\u30fc\u30c8<\/span><span style=\"color: #d12f1b\">&#8220;<\/span>; }];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span>[label <span style=\"color: #3d1d81\">runAction<\/span>:[<span style=\"color: #703daa\">SKAction<\/span> <span style=\"color: #3d1d81\">sequence<\/span>:<span style=\"color: #272ad8\">@[<\/span>rotate, change<span style=\"color: #272ad8\">]<\/span>]];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <\/span><span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #4f8187\">state<\/span> = <span style=\"color: #31595d\">GameStateReady<\/span>;<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 \u00a0 \u00a0 <\/span>}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">}<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #bb2ca2\">@end<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #4f8187\"><span style=\"color: #bb2ca2\">@interface<\/span><span style=\"color: #000000\"> <\/span>ViewController<span style=\"color: #000000\"> ()<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #bb2ca2\">@end<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span style=\"color: #bb2ca2\">@implementation<\/span> ViewController<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">&#8211; (<span style=\"color: #bb2ca2\">void<\/span>)viewDidLoad<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\">{<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; color: #3d1d81\"><span style=\"color: #000000\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>[<\/span><span style=\"color: #bb2ca2\">super<\/span><span style=\"color: #000000\"> <\/span>viewDidLoad<span style=\"color: #000000\">];<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKView<\/span> *spriteView = [[<span style=\"color: #703daa\">SKView<\/span> <span style=\"color: #3d1d81\">alloc<\/span>] <span style=\"color: #3d1d81\">initWithFrame<\/span>:<span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #703daa\">view<\/span>.<span style=\"color: #703daa\">bounds<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>[<span style=\"color: #bb2ca2\">self<\/span>.<span style=\"color: #703daa\">view<\/span> <span style=\"color: #3d1d81\">addSubview<\/span>:spriteView];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo; min-height: 13.0px\"><span class=\"Apple-converted-space\">\u00a0\u00a0 \u00a0<\/span><\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span><span style=\"color: #703daa\">SKScene<\/span> *scene = [[<span style=\"color: #4f8187\">Osenbei<\/span> <span style=\"color: #3d1d81\">alloc<\/span>] <span style=\"color: #3d1d81\">initWithSize<\/span>:spriteView.<span style=\"color: #703daa\">frame<\/span>.<span style=\"color: #703daa\">size<\/span>];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; font: 11.0px Menlo\"><span class=\"Apple-converted-space\">\u00a0 \u00a0 <\/span>[spriteView <span style=\"color: #3d1d81\">presentScene<\/span>:scene];<\/p>\n<p style=\"margin: 0.0px 0.0px 0.0px 0.0px; 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